Detailed Event Reference
Namespace: Canley.Utility.ColourPicker
Class: CanleyColourController
OnColourConfirmed
public event Action<Color, string, Color32> OnColourConfirmed-
Description: Fired when the user clicks the “Confirm” or “Select” button. It provides the final color in three different formats for convenience, making it the ideal hook for saving selections to a database or player profile.
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Workflow:
- Trigger: User clicks the “Confirm/Select” button in the UI.
- Format Conversion: The controller automatically converts the active color into Hex and Color32 formats.
- Invocation: The event fires, passing all three formats to subscribers.
- Shutdown: The picker initiates its
ClosePickersequence immediately after.
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Parameters:
Color: The final color as a standard float RGBA (0.0 to 1.0).string: The color formatted as a Hexadecimal string (e.g.,"#FF0000FF").Color32: The color in byte format (0 to 255).
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Example:
void OnEnable()
{
// Subscribe to the confirmation event
picker.OnColourConfirmed += SaveSelectionToProfile;
}
void OnDisable()
{
// Unsubscribe to prevent memory leaks
picker.OnColourConfirmed -= SaveSelectionToProfile;
}
void SaveSelectionToProfile(Color c, string hex, Color32 c32)
{
Debug.Log($"User confirmed {hex}. Saving to database...");
// Example: Save the Hex string to PlayerPrefs
PlayerPrefs.SetString("UserCustomColor", hex);
}TIP
Use the Hex string for saving to JSON or Databases, and the Color32 if you are working with low-level procedural mesh textures to save on memory.