Detailed Member Reference
Namespace: Canley.Utility.Notifications
Class: CanleyNotificationService
UpdateTimed
public static void UpdateTimed(string id, string title, string body, int seconds, bool repeats = false)-
Description: Performs an “Upsert” operation on a timed notification. If the specified ID already exists, it overwrites the existing alert; otherwise, it creates a brand new one.
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Parameters:
id(string): The unique GUID representing the notification ID to update.title(string): The header text of the notification.body(string): The primary message content.seconds(int): The duration in seconds until the alert triggers.repeats(bool, optional): Whether the notification should trigger periodically (default:false).
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Workflow:
- Upsert Check: Evaluates whether the target GUID currently exists within the native iOS notification queue.
- Purge & Replace: Automatically clears out any stale alert tied to that ID before registering the updated payload to prevent duplicate notifications.
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Return Type:
void -
Access: Public Static
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Example:
using Canley.Utility.Notifications;
using UnityEngine;
public class NotificationManager : MonoBehaviour
{
private string _existingId = "your-guid-here";
public void RefreshTimedAlert()
{
// Update an existing notification ID to fire in 2 hours instead
CanleyNotificationService.UpdateTimed(
_existingId,
"Still playing!",
"We've added a bonus to your save file.",
CanleyNotificationService.ToSeconds(hours: 2),
false
);
Debug.Log($"Successfully upserted timed notification: {_existingId}");
}
}TIP
The upsert pattern means you don’t need to manually check if a notification exists or call
RemoveNotificationfirst when modifying a scheduled timer. Just pass the known ID straight intoUpdateTimed.