📳 Canley Haptics Suite

Premium, Qualitative Haptic Solutions for Unity Mobile.

Welcome to the documentation for the Canley Haptics Suite. Engineered to move beyond generic “vibrations,” these tools provide a refined, human-centric approach to tactile feedback. One line of code, zero configuration, and production-ready feel.


📱 Choose Your Module

The suite is designed to be “light on its feet,” offering both traditional C# and node-based workflows:

🔹 Haptics Lite

The “One-Line” Professional Standard. Ideal for developers who want instant access to Apple and Android’s native qualitative haptic calls without the bloat of traditional plugins.

  • Key Features: Seven distinct qualitative styles (e.g., Softest Bump, Triple Pulse), zero namespace pollution, and high-performance mobile footprints.
  • Best For: UI interactions, combat feedback, and high-precision tactile events.

🔸 Visual Scripting Module

Node-Based Tactile Logic. The dedicated bridge for Unity Visual Scripting (formerly Bolt). Trigger complex haptic systems without writing a single line of C#.

  • Key Features: Custom “Trigger Haptic” nodes, state-aware feedback output, and real-time rich text logging.
  • Best For: Designers and developers using node-based architectures for rapid prototyping and production.

🚀 Core Philosophy

All modules in the Canley Haptics Suite share a focus on the human sense of touch:

  • Plain English API: Stop coding for “NotificationSuccess.” Use styles like “Medium Bump” or “Heavy Pulse.”
  • Hardware Intelligence: Automatically utilizes Android Composition Primitives (API 30+) and the iOS Taptic Engine.
  • Intelligent Fallbacks: Seamlessly scales from flagship-tier haptic motors down to legacy “buzz” vibrations on older devices.
  • Unity 6 Verified: Fully compatible with the modern Input System and the latest engine optimizations.

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