📳 Canley Haptics Suite
Premium, Qualitative Haptic Solutions for Unity Mobile.
Welcome to the documentation for the Canley Haptics Suite. Engineered to move beyond generic “vibrations,” these tools provide a refined, human-centric approach to tactile feedback. One line of code, zero configuration, and production-ready feel.
📱 Choose Your Module
The suite is designed to be “light on its feet,” offering both traditional C# and node-based workflows:
🔹 Haptics Lite
The “One-Line” Professional Standard. Ideal for developers who want instant access to Apple and Android’s native qualitative haptic calls without the bloat of traditional plugins.
- Key Features: Seven distinct qualitative styles (e.g., Softest Bump, Triple Pulse), zero namespace pollution, and high-performance mobile footprints.
- Best For: UI interactions, combat feedback, and high-precision tactile events.
🔸 Visual Scripting Module
Node-Based Tactile Logic. The dedicated bridge for Unity Visual Scripting (formerly Bolt). Trigger complex haptic systems without writing a single line of C#.
- Key Features: Custom “Trigger Haptic” nodes, state-aware feedback output, and real-time rich text logging.
- Best For: Designers and developers using node-based architectures for rapid prototyping and production.
🚀 Core Philosophy
All modules in the Canley Haptics Suite share a focus on the human sense of touch:
- Plain English API: Stop coding for “NotificationSuccess.” Use styles like “Medium Bump” or “Heavy Pulse.”
- Hardware Intelligence: Automatically utilizes Android Composition Primitives (API 30+) and the iOS Taptic Engine.
- Intelligent Fallbacks: Seamlessly scales from flagship-tier haptic motors down to legacy “buzz” vibrations on older devices.
- Unity 6 Verified: Fully compatible with the modern Input System and the latest engine optimizations.