📳 Key Public API & Settings

Use these properties and methods in the CanleyHaptics static class to trigger tactile feedback and manage global project settings.

⚙️ Global Toggle

  • Enabled: The master switch for the engine. Use this to link your game’s “Haptics” setting directly to the native hardware state.
// Example: Global toggle implementation
public void SetHaptics(bool status) 
{
    CanleyHaptics.Enabled = status;
}

🛠 Class Reference

Select the core class below to view its full list of methods, properties, and the style enum:

ClassDescription
CanleyHapticsThe global static engine used to trigger tactile feedback and manage engine state.

🧪 Quick Integration

CanleyHaptics.Trigger(): One-line execution for tactile feedback. This method automatically handles native bridging and Editor simulation.

🌍 Platform Intelligence

To ensure your haptics feel premium regardless of the user’s device, the engine automatically manages three different Android APIs and the iOS Taptic Engine:

CanleyHaptics.Trigger(CanleyHaptics.HapticStyle.MediumBump);


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