🔔 On Haptic Event

On Haptic Event Node

The On Haptic Event node serves as an entry point for your Visual Scripting graphs. It listens for specific haptic signals broadcast via the EventBus and executes the attached flow when a match is detected.

📥 Input Ports

PortTypeDescription
Event NameStringThe unique identifier to listen for.
TargetGameObjectThe source object to listen on. If null, listens globally.

⚙️ Output Ports

PortTypeDescription
TriggerControlThe flow to execute when the haptic event is received.
ArgumentsDynamicThe data payloads received from the trigger node.

💡 Best Practice

Use the Target input to scope your haptic feedback to specific game objects (e.g., a player character or a destructible environment piece). This prevents global event collision in complex scenes with multiple haptic sources.