🚀 Trigger Haptic Event

The Trigger Haptic Event node initiates a haptic feedback sequence by broadcasting a signal to the EventBus. This node is designed to be the primary interface for triggering feedback across your application.
⚙️ Input Ports
| Port | Type | Description |
|---|---|---|
| Input | Control | Execution flow trigger. |
| Event Name | String | The unique identifier for the haptic event to be broadcast. |
| Target | GameObject | The specific target object for the event. If null, defaults to self. |
| Arguments | Dynamic | Optional data payloads to be passed along with the haptic event. |
📤 Output Ports
| Port | Type | Description |
|---|---|---|
| Output | Control | Execution flow after the event has been dispatched. |
Note: Ensure your
Event Namestring matches exactly with the corresponding On Haptic Event listener to ensure successful message delivery.